Systems


Weapon Systems

Probability Mine

Due to a highly unstable quantum probability drive used in these mines, they may appear anywhere within an adjacent zone. Using the ship’s Processing skill to calculate which mine would, when activated, appear in the vicinity of the target.

Viral Signal Loader

AI created, this weapon system uploads a viral signal to a target ship by passing the code as background galactic radiation. Filled by most systems, this weapon tricks ships into infecting themselves. It uses the ship’s Comm skill, and needs to be transmitted within the same zone as the target.

Anti-Matter Torpedo

A self propelled torpedo that utilizes a matter anti-matter reaction to cause massive damage. Due to the nature of the weapon, accurate positional information is key for it’s use, so it uses the ship’s Sensor skill. Also this weapon is very dangerous, and so it won’t arm itself until it’s one zone away.

EMP Shield Detonation

This system, when fired, targets every thing else in the same zone. After the weapon fires, the ship’s Defense drops to 0. To take this weapon, a ship must have at least a +3 Defense skill. This weapon uses the ship’s Defense skill to activate.

Boarding Ram

A special kind of wedged tip designed to punch through another ships hull. On a fantastic success, the two ships become coupled, and allows boarders to enter. Uses the ships Acceleration skill to ram another vessel in the same zone.

Mass Driver

A large mass accelerated very quickly by throwing a lot of power into it. This weapon is uses the ship’s Power skill to target anything within the same or adjacent zone.


Ships

Theme  Moonwalk